Published Case Study

2005

PARMEGGIANI, V., B. DURISIN

R.R.D. The Launch of Mobile TV in Italy

2005, SDA Bocconi School of Management Case, Milano, Italy

Paper presented in a Conference

2005

DURISIN, B., G. CALABRETTA

The Intellectual Structure of New Product Development Literature: A Bibliometric Study

in Proceedings of the INFORMS Marketing Science Conference, Goizueta Business School, Emory University, 2005, Atlanta, United States

Paper presented in a Conference

2004

DURISIN, B., G. TODOROVA

Ambidextrous Organizations: Managing Incremental and Radical Innovations

in « Pushing the Boundaries of Organization Science », Proceedings of the 10th Annual Organization Science Winter Conference, 2004, Steamboat Springs, United States

Paper presented in a Conference

2004

CALABRETTA, G., B. DURISIN

Coherence in New Product Development Decisions: A Framework

in « Strategic Balance: Driving Innovation and Maintaining Performance », Proceedings of the 24th International Conference of the Strategic Management Society, 2004, San Juan, United States

Published Case Study

2004

DURISIN, B., E. A. ET ALII

Competitive Interaction and Change Dynamics in Home Video Games (A): Nintendo NES in the 8-bit generation

2004, SDA Bocconi School of Management Note, Milano, Italy

Published Case Study

2004

DURISIN, B., E. A. ET ALII

Competitive Interaction and Change Dynamics in Home Video Games (B): Sega Mastersystem in the 8-bit generation

2004, SDA Bocconi School of Management Note, Milano, Italy

Published Case Study

2004

DURISIN, B., E. A. ET ALII

Competitive Interaction and Change Dynamics in Home Video Games (C): Atari in the 8-bit generation

2004, SDA Bocconi School of Management Note, Milano, Italy

Published Case Study

2004

DURISIN, B., E. A. ET ALII

Competitive Interaction and Change Dynamics in Home Video Games (E): NEC's Turbografix 16 in the 16-bit generation

2004, SDA Bocconi School of Management Note, Milano, Italy

Published Case Study

2004

DURISIN, B., E. A. ET ALII

Competitive Interaction and Change Dynamics in Home Video Games (F): Nintendo's Super Nintendo in the 16-bit generation

2004, SDA Bocconi School of Management Note, Milano, Italy

Published Case Study

2004

DURISIN, B., E. A. ET ALII

Competitive Interaction and Change Dynamics in Home Video Games (G): Sega Genesis in the 16-bit generation

2004, SDA Bocconi School of Management Note, Milano, Italy

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